Enter during play : L, O, X, R, O, X, Down,O X.
Level Select:E nter P3NDLDQNY2 as password to access all previous levels. Mission Password Mission Password 2 09VCJGG7WM 9 BR2WYK2CQJ 3 18WBDP7RMN 10 00GBNLJ4G0 4 885BVHMCQ8 11 T2GDTJG5JT 5 !32ZNJQHT3 12 H2DCTKH40S 6 GV8KF!G6KL 13 PPYRQP58LD 7 3X8MJ47R3X 14 RT2W121V7J 8 LMZRK4!R3D Cheat Menu:Press Left, Circle, X, Right, Circle, X, Down, Circle, X during the gameto activate a cheat menu with the following options: Invincible - no damage. Coords - displays current position. Palmode - switches NTSC to PAL, will freeze NTSC machines. Supermap - displays full map of current level. Maxout - all weapons and ammunition. Pogo - higher jump to reach previously inaccessible.P onder - turn off Al. Gamewon - jump to next level. Dark Forces FAQsDark Forces Cheats
Star Wars Jedi Knight: Mysteries of the Sith is an expansion pack for the 1997 first-person shooterStar Wars Jedi Knight: Dark Forces II. It was developed and published by LucasArts, and released on February 17, 1998. The expansion includes a single-player mode and fifteen multiplayer maps. The multiplayer mode allows up to eight players to play online or over a Local area network. In 2009, it was re-released onto Steam, along with its predecessors and sequels.[2][3]
The single-player story is set five years after the events of Dark Forces II. The player controls Kyle Katarn, protagonist of Star Wars: Dark Forces and Dark Forces II, and later in the game, Mara Jade, one of the most popular Star Wars expanded universe characters.[4]
The game features several technical improvements over Dark Forces II, including colored lighting, new textures and models, and improved artificial intelligence. Mysteries of the Sith received mostly positive reviews from critics, with praise given to the game's story and to the AI improvements.
Gameplay[edit]Single-player[edit]
Mysteries of the Sith is primarily a first-person shooter, but offers the choice of a third-person view.[5] Unlike Dark Forces II, where the player's actions within the game dictate whether the story ends with the light side or the dark side ending, Mysteries of the Sith has a single, morally positive course.[6] The player progresses through the game in a linear fashion; there are fourteen levels[7] and each has set objectives that the player must complete before being able to continue to the next level. Within each level the player can encounter both hostile and non-hostile non-player characters (NPCs).[8] As well as including some enemies that featured in Dark Forces II, Mysteries of the Sith adds twenty new monsters, including a rancor.[9] Some non-hostile NPCs may help the player by attacking enemies.[7]
The player has a choice of weapons to use throughout the game. These include projectile weapons such as a blaster or thermal detonator, and the lightsaber. The player also has access to Force powers. Some are capable of causing damage to enemies while others can be used for non-violent activities.[5]
Multiplayer[edit]
Mysteries of the Sith includes fifteen multiplayer maps,[7] four of which only allow players to battle with lightsabers.[10] The player can choose an avatar and the lightsaber color, and compete with up to seven other players over the internet or a local area network. The game includes a ranking system that tracks the player's experience. Multiplayer mode allows the use of pre-set characters featured in both Mysteries of the Sith and Dark Forces II.[11] There is also a choice of characters from the Star Wars films, such as Luke Skywalker, Darth Vader and Boba Fett. Each type of character has advantages and disadvantages.[10]
Several locations from the Star Wars films have been recreated as maps for multiplayer gaming. These include Luke's home on Tatooine from A New Hope, the carbon-freezing chamber on Bespin from The Empire Strikes Back and the Emperor's throne room on the Death Star from Return of the Jedi. The capture the flag multiplayer mode has been altered since Dark Forces II. The player must now steal a ysalamir from the other team and return it to his or her own base. The ysalamir has the added effect of reducing the Force powers of the player who is carrying it.[10]
Plot[edit]
Mysteries of the Sith is set in 10 ABY, six years after the events of Return of the Jedi and five years after the events of Star Wars Jedi Knight: Dark Forces II, continuing from the 'light side' ending. Kyle Katarn (voiced by Rino Romano) is now a Jedi Master and has taken on Mara Jade (Heidi Shannon) as his apprentice.[10] Like Katarn, Jade is a former member of the Galactic Empire, but joined the New Republic to become a Jedi Knight.[12]
The game begins in a New Republic outpost on the planet Altyr Five where Katarn is training Jade when Imperial forces launch a sneak attack on the base. The player takes control of Katarn to defend the base from the stormtroopers and get to the command center. Once there, it is revealed that an evacuation cannot take place because of bombardment by two weapon platforms disguised as asteroids. Katarn leaves Jade behind as he travels to the asteroids to destroy them.
After this section of the game, the player takes control of Jade. Katarn reveals that he has discovered information as to the whereabouts of a Sith temple on Dromund Kaas. He leaves for the temple, and in the meantime, Jade must take on new assignments for the Republic and continue her studies of the Force.
Jade completes her missions for the Republic but hears that contact with Katarn has been lost. She heads to Dromund Kaas to try to find out what has happened to him. At the temple, she discovers that Katarn has been corrupted by the power of the dark side located within the temple. Failing to convince him to turn back, Jade battles him in a lightsaber duel which finally turns him away from the dark path, as she disengages her lightsaber and he finds he cannot go through with killing her.[8]
Development[edit]
The cut-scenes in Mysteries of the Sith are rendered by the 3D engine, a change from the full motion video used in Dark Forces II.
Star Wars Dark Forces 2 Walkthrough
Star Wars Jedi Knight: Mysteries of the Sith was developed and published by LucasArts as an expansion to Star Wars Jedi Knight: Dark Forces II.[12]Mysteries of the Sith's development team was led by Stephen Shaw, the lead programmer for LucasArts titles Full Throttle and Outlaws.[13] Development commenced immediately after Outlaws's completion in 1997, which ensured the game's quick release following that of Dark Forces II.[13]
Being an expansion to Dark Forces II, Mysteries of the Sith requires the Dark Forces IICD-ROM the first time the player starts the game.[12] LucasArts has made improvements to the 3D engine used in Dark Forces II by including colored lighting.[7] The full motion video cut scenes that were used between levels in Dark Forces II have been replaced with cinematics rendered by the 3D engine.[10]
The artificial intelligence has been developed further to produce more realistic actions from the NPCs. The hostile and non-hostile NPCs can fight amongst each other with little or no input from the player.[7] Another improvement is that if a player were to use 'Force pull' to take weapons away from enemies in Dark Forces II, the enemies would walk around doing nothing; by contrast, in Mysteries of the Sith the enemies attempt to defeat the player by punching them.[12]
According to Stephen Shaw, most of Mysteries of the Sith's content was inspired by Timothy Zahn's Thrawn trilogy of books; one of the game's protagonists, Mara Jade, was drawn directly from the novels.[13] Though the expansion includes characters from the previous game, new dialogue was recorded for Mysteries of the Sith's scenario, including recurring background characters who speak similar lines to their counterparts in Dark Forces II. Some dialogue was authentically translated into Huttese, a fictional language used in Return of the Jedi and elsewhere in the Star Wars universe.[12] The Star Wars original soundtrack by John Williams is used in Mysteries of the Sith.[7]
Reception[edit]
In the United States, Mysteries of the Sith debuted at #10 on PC Data's monthly computer game sales chart for February 1998.[17] It fell to position 15 the following month, with an average retail price of $28,[18] and was absent from April's top 20.[19] The game was well received by critics.[20] It holds an aggregate score of 75.60% on GameRankings, based on five reviews.[14]Mysteries of the Sith has been described as a good quality expansion pack[7] and a 'worthy addition' to the world of Jedi Knight,[21] but with room for improvement in some areas.[10]
Next Generation reviewed the PC version of the game, rating it four stars out of five, and stated that 'on the whole, MOTS gives notice to expansion pack designers everywhere: It is possible to create an exceptional gaming experience within the creative possibilities of an add-on. The foundation has already been laid.'[16]
The gameplay of the single-player mode received mixed reactions. Paul Mallinson of PC Zone stated that 'Mysteries Of The Sith starts off brilliantly and gets better and better and better the further you get into it. The progressive nature of the constantly evolving storyline sees to that.'[7] In contrast, Michael E. Ryan of GameSpot stated that the game is uneven and the challenging levels are only at the end. This adversely affects the gameplay by creating a steep change in how the game must be played.[10] General aspects of the gameplay were seen as improvements, such as the artificial intelligence.[12]
The multiplayer side of Mysteries of the Sith was received positively,[22] but did not completely escape criticism. Emil Pagliarulo of The Adrenaline Vault questioned why certain features seemed to be missing from the multiplayer mode that were present in the single-player mode. One such feature is the rancor which appears prominently in a single-player level but is not in any multiplayer maps.[12]
The development of the graphics in Mysteries of the Sith was seen as an improvement[12] with particular praise for the new colored lighting effects.[7][10] However, not all new graphical developments were well received and some reviews highlighted that smoke effects from the carbonite weapon are particularly poor.[22] Ryan criticized the whole graphical implementation of the weapon: 'The Carbonite gun was a long awaited weapon, but the effects and the resulting graphic for frozen foes are really quite bad.'[10]
Mysteries of the Sith received praise for its use of sound.[12] Heidi Shannon was described as an 'excellent choice' for the voice of Mara Jade.[10] The musical soundtrack by John Williams received specific commendation for its quality.[7] Pagliarulo stated that its use is executed very well within the game: 'Mysteries of the Sith manages to use the right piece [of music] at just the right moment.'[12]
Mysteries of the Sith was a finalist for Computer Games Strategy Plus's 1998 'Add-On of the Year' award, which ultimately went to Age of Empires: The Rise of Rome. The editors wrote that Mysteries of the Sith 'was somewhat uneven, but what was good was very, very good'.[23]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Wars_Jedi_Knight:_Mysteries_of_the_Sith&oldid=904170573'
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Star Wars Jedi Knight: Dark Forces II is a 1997first-person shootervideo game developed and published by LucasArts for Microsoft Windows. It was later re-released on Steam in September 2009,[1][2] and again in 2015 on GOG.com. The game is set in the Star Wars fictional universe and is a sequel to the 1995 game Star Wars: Dark Forces. Jedi Knight was very well-received by critics.
The storyline in Jedi Knight follows Kyle Katarn, who first appeared in Dark Forces. Katarn's father had been murdered by a Dark Jedi over the location of 'The Valley of the Jedi' and the game follows Katarn's attempts to find the Valley and confront his father's killers. Jedi Knight adds some technical and gameplay improvements over its predecessor. It uses a more powerful game engine that supports 3D acceleration using Direct3D 5.0. Jedi Knight also includes a multiplayer mode that allows players to compete over the internet or a local area network. On January 31, 1998, Star Wars Jedi Knight: Mysteries of the Sith was released as an expansion to Dark Forces II. The game was a large success and as a result, the next game in the series followed in 2002, Star Wars Jedi Knight II: Jedi Outcast.
Gameplay[edit]Single-player[edit]
Jedi Knight is primarily a first-person shooter, although it does offer the choice of a third-person view.[3] The game consists of twenty-one levels with objectives which the player must complete before being able to continue to the next level. There are weapons available in each level and after level three, the player has the use of a lightsaber, along with the Force.[4] In addition to being an effective weapon, the lightsaber is also a useful tool for the player, providing light in dark areas,[5] deflecting incoming blaster fire and cutting through some obstacles.
A battle with Imperial stormtroopers
There are three types of Force powers; light, dark and neutral. Light Force powers provide nonviolent advantages such as being able to restore health or persuade enemies to ignore the player. Dark Force powers are violent and give the ability to throw objects or choke enemies. Neutral powers enhance athletic abilities such as being able to jump higher or run faster.[6] There are fourteen powers in total, four of each type and a bonus power in each light and dark if the Jedi stays true to that path.[7] Players earn stars to allocate toward Force powers by completing specific levels. By finding all the secrets in a level, players can also gain one bonus star to use. Between levels, the player can choose which Force powers to enhance by allocating stars to that power. Stars cannot be reclaimed from powers later on.[8][9]
Some levels contain puzzles that may require use of the Force to overcome, or by locating certain objects in the level.[3] There are a variety of hostile and non-hostile NPCs within each level with whom the player can interact. Other enemies include monsters and vehicles.[3] There are two endings to Jedi Knight, depending on how the player plays the game. If the player does not harm non-hostile NPCs and focuses on collecting light Force powers, the player will get the light side ending. Conversely if the player harms non-hostile NPCs and collects dark Force powers, the game will end with the dark side ending.[10]
Multiplayer[edit]
Jedi Knight includes a multiplayer mode that allows up to eight people to compete with one another on a local area network and up to thirty two people online.[3][4] Online gaming was hosted by the MSN Gaming Zone.[11] The player creates an avatar within Jedi Knight and selects a ranking, with higher rankings having access to more Force powers. The player can also edit their avatar's 'skin' and lightsaber color. There are two types of game in Jedi Knight's multiplayer mode, 'Capture the flag' and 'Jedi Training', similar to deathmatch. The players can customize the settings to play a deathmatch the way they desire; for example, by limiting the use of Force powers or playing on teams.[3]
Plot[edit]
The game is set one year after the events of Return of the Jedi. The player controls Kyle Katarn, who made his first appearance as a mercenary in Dark Forces. On Nar Shaddaa, Katarn meets with an information brokerdroid named 8t88 who tells Katarn that his father, Morgan Katarn, was killed by a Dark Jedi named Jerec, who also intends to rebuild the Empire under his rule. Joe satriani guitar solo. After a lengthy firefight, Kyle retrieves a disk from 8t88 that can only be read by WeeGee, the Katarn's family droid. The disk's message, coupled with WeeGee giving Kyle a lightsaber, compel Kyle to undertake a journey to confront his father's murderers and discover his own latent Force abilities. While on this journey, Kyle learns that seven Dark Jedi are intent on finding the 'Valley of the Jedi', a focal point for the Force and sacred ground for the Jedi. Guided by Jedi Master Qu Rahn, who was recently cut down by Jerec, but who lived on as a force spirit, Kyle must defeat Jerec's Seven Dark Jedi in order to stop Jerec from gaining infinite power.
Katarn retrieves the Valley's location and travels with Rebel Alliance agent and close friend Jan Ors to Ruusan, the planet on which the Valley is located. Jerec captures Ors and offers Katarn the choice to execute her or die. The decision Katarn makes here depends on the player's actions within the game up to this point. If Katarn has remained true to the light path he spares Ors, but if he has fallen to the dark side he kills her. With both paths, Katarn has a final confrontation with Jerec in the Valley of the Jedi's core. If the player chose the light side, the game concludes with Katarn being reunited with Ors and carving a monument to Rahn and his dead father; if the player chose the dark path, the game ends with Katarn becoming the new Emperor.
Development[edit]
Development of Jedi Knight was led by Justin Chin, who had also worked on the previous game.[5] The most significant developments for Jedi Knight are the use of The Force and the lightsaber. The Force plays an integral role in how the player plays the game and shapes the way the game is played.[6] The method of allocating credits to Force powers was designed with a role-playing video game style in mind, allowing the player the choice of which powers to improve. Chin said in an early interview that progress in the game is based upon the abilities the player develops.[12]
Jedi Knight uses both 3D graphics and surround sound. It is one of the early games to adopt the use of 3D graphics hardware acceleration using Microsoft Direct3D.[13] The 3D sound technology was tweaked extensively to give an immersive feel to the game. This was achieved by experimentation using many different sound effects and playback styles.[14] Between levels Jedi Knight features full motion video cutscenes. The characters are represented by live actors while the backgrounds are pre-rendered graphics.[15] The cutscenes included the first lightsaber footage filmed since Return of the Jedi in 1983.[16]
Mysteries of the Sith[edit]
After the release of Jedi Knight, LucasArts developed Star Wars Jedi Knight: Mysteries of the Sith as an expansion pack. It was released on January 31, 1998 and received positive reviews from critics.[17][18] The expansion includes a single-player mode and fifteen multiplayer maps. There are also technical improvements over Jedi Knight, including colored lighting, new textures and models, and developments to the artificial intelligence.[19]
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The single-player story in Mysteries of the Sith is set five years after the events of Jedi Knight. The player once more takes control of Kyle Katarn, but later in the game is given control of Mara Jade, one of the most popular Star Wars expanded universe characters.[20]
Reception[edit]Sales[edit]
In the United States, Jedi Knight: Dark Forces II debuted at #3 on PC Data's monthly computer game sales chart for October 1997.[21] It secured sixth place in November;[22] by the 30th, the game had sold 155,060 copies and earned $7.36 million in the United States alone.[23] After a 14th-place finish in December,[24]Jedi Knight reached lifetime sales of 247,036 units in the country and became its 21st-best-selling computer game of 1997.[25]
In 1998, Jedi Knight placed 20th in January and 16th in February.[26] It was absent from March's top 20.[27]
Critical reviews[edit]
Star Wars Jedi Knight: Dark Forces II was well received. The game holds an aggregate score of 91 out of 100 on Metacritic, based on ten reviews.[28] The combination of puzzles and gameplay drew praise from critics, who indicated that the game builds upon the qualities found in Dark Forces.[6] The user control of the game was praised,[10] especially the control of the lightsaber.[8] The game was compared positively with Doom, a significant game in the first-person shooter genre.[10][33]
The gameplay did not escape criticism, however, with Tom Chick of IGN criticising the layout of the levels: 'The levels can be awfully linear, throwing you up against some frustrating brick walls where you don't know where to go or what you're supposed to do next. There are some bald key hunts.'[5] The artificial intelligence of hostile NPCs received mixed reactions. GameSpot's Ron Dulin praised the AI, saying that they help the suspension of disbelief.[10] Chi Kong Lui of Gamecritics.com, however, gave the opposite view: 'Enemy artificial intelligence is still pretty mindless and blasting them doesn't require much skill.'[33]
Star Wars Dark Forces 2 Console Commands
Jedi Knight's graphics received mixed reviews. Critics stated the non-3D accelerated version of the game looks poor.[6][10]Game Revolution's Calvin Hubble argued that the game only really looks good if played on a system with a powerful 3D card.[30] Other graphical aspects received praise. The character animations were considered more detailed than similar games.[10] The graphical presentation of the levels received specific praise from IGN: 'No other first person shooter has come close to Jedi Knight's dizzying sense of scale and its vast levels.'[5] The full-motion video sequences between levels received both praise and criticism.[8][10]
Next Generation reviewed the PC version of the game, rating it five stars out of five, and stated that 'The game has little to no faults; one could nitpick about the overacting or the rushed look of the menu interface, but in the end, Jedi Knight is to first-person shooters what sliced bread is to wheat products.'[31]
The use of John Williams' soundtrack from the Star Wars films was met with praise,[5][10] though one reviewer believed that the music is overused in Star Wars video games.[33] The sound effects were also lauded, and seen as providing a good atmosphere for the game,[5] in particular the lightsaber sound and its implementation.[10][30]
The addition of a multiplayer mode to Jedi Knight was met positively,[4] but questions arose to why there are so few multiplayer maps and why single-player maps cannot be used in the multiplayer mode.[10] Tom Chick of IGN believes this was corrected with the release of Mysteries of the Sith.[5]
The editors of Computer Games Strategy Plus named Jedi Knight the best first-person action game of 1997.[34]Jedi Knight won Computer Gaming World's 1997 'Game of the Year' award. The editors wrote, 'As did Diablo the year before, Jedi rose above the crowd in appealing to gamers across all genres. The Force was definitely with LucasArts when they made Jedi Knight, Dark Forces II.' The magazine nominated Jedi Knight as the best action game of 1997, but it lost to Quake II.[35]
In 1998, PC Gamer declared it the best computer game ever released, and the editors called it 'such a class act from start to finish that even people who know nothing about PC games can tell they're looking at greatness. It's a fantastic game, and one we never hesitate to recommend to any kind of gamer'.[36]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Wars_Jedi_Knight:_Dark_Forces_II&oldid=904132333'
Star Wars: Jedi Knight Cheats
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