For example, Harald Hardrada gets the following effects:. Civ 6 civs ranked. The Civilopedia in-game has an incredible amount of information for any player, whether they are beginning their first round or are seasoned veterans who simply need a reminder on what to do. Knarr, which grants the ability to enter Ocean tiles earlier than other characters by researching the Shipbuilding tech. Thunderbolt of the North, allowing for coastal raiding for naval melee. Not only that, but Naval melee heal in neutral territory and ignore additional movement costs when getting on or off the land.
Posted by5 months ago
Title, enjoying playing sigma a great deal, i've got a lvl 48 Fire/Cold Sorce (abyss isn't that fun, can i max lvl the lower lvl cold blast??) and been doing quite well i think.
But someone just mentioned CLGs and i can't be over lvl 50, i just googled it but i still don't understand and it says i need sun stones from somewhere and a TP scroll which no longer exists.
Pretty much if i could get some help with that it'd be awesome, can't reply for about 24 hours cause i'm off to sleep and then work.
Thanks in advance
21 comments
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Median XL 2017
- 26.05.2017 -
Changelog IndexBalance ReworksDamage Rework Magic Damage Rework Speed Rework Skill Description Rework General Monsters General Act Bosses Superuniques Other Challenges Uberquests General Heroic Bosses Dungeon Summoning Uberlevels Areas General Act 1 Act 2 Act 3 Act 4 Act 5 Amazon Bow Javelin Spear Blood Storm Neutral Reward Assassin General Innate Claw Throw Ninja Martial Psionics Traps Reward Barbarian Champion Berserker Throw Spirits Special Stance Reward Druid General Treewarden Trap Rat Werewolf Seer Venom Bow Reward Necromancer Totem Support Summon Malice Melee Crossbow Reward Paladin Honor Light Dragon Demon Shadow Wicked Reward Sorceress Fire Lightning Cold Poison Arcane Melee Reward Oskills Items General Uniques Sets Runewords Other Cube Recipes Shrinecrafting Mystic Orbs Other Recipes Vendors - NPCs Rare Affix Pool Item Drops Other Multiplayer - Season 14 Balance Reworks
WARNING: highly conceptual
DAMAGE REWORK [+]MAGIC DAMAGE REWORK [+]SPEED REWORK [+]SKILL DESCRIPTION REWORK [+]GeneralIntroducing the Median XL Core. This allows us to implement some really cool features that were not possible to implement before.Max character level increased to 125. Beware - the last 5 levels are very difficult to obtain! Gold is now automatically picked up outside of act towns Increased the limit of areas the game can have. This means new ubers will be added, without replacing existing areas Highest possible character resistances have been capped to 90% Damage cap removed Monster health cap removed Third-party cheats (Qoo, Sting's, Multires) have been disabled. Hooray for a cheater-free game To accomplish these reworks it was necessary to drop character compatibility with previous patches. D2SE and PlugY 10.00 still work. You will need to edit their .ini files to load MXL.dll. Additionally, innate Mac compatibility had to be dropped. Sorry. MonstersGENERALReworked health and damage of all monsters on hatred and terror difficultiesReduced variety of monsters spawning on levels to reduce clutter and improve difficulty curve Elite monsters will now generously drop potions, similar to how champions dropped them in classic Diablo Increased experience given by all monsters on destruction difficulty by 25% Monsters in hatred difficulty are now more vulnerable to life steal Removed stun effects from bosses that caused desynch and reward cheesing Fixed a bug with Summoner AI that would cause it to select target with low elemental resistances ACT BOSSESAndariel: increased health on terror and destruction difficultiesDuriel: increased health on terror and destruction difficulties, removed Amp aura Mephisto: increased health on terror and destruction difficulties Diablo: increased health on terror and destruction difficulties, reduced melee hit on hatred difficulty Baal: increased health on terror and destruction difficulties, reworked the way shardspawns are spawned SUPERUNIQUESBuffed the health of several superuniques on terror and destruction difficultiesGriswold: no longer has melee-only aura on destruction difficulty Ancients: removed avoid, increased health to compensate. Level reward won't work past level 120 Shenk: increased health and damage on all difficulties Doomcloud: reduced amount of minions due to sprite overflow The Summoner: increased health and damage Countess: reduced firewall damage OTHERPorkchop: fixed broken palette causing glitched colorsStartled Witch: removed in regular world areas for obvious reasons Trap Rat: reduced damage Djinn: reduced damage on immolation bomb proc Ni'Va: reduced pack size Detonator: chance to proc detonate has been changed to 33%-66%-100% based on difficulty Onyx Knight: reduced damage on terror and destruction difficulties Fireblood: slightly reduced damage Daystar: spawn in smaller packs now, increased damage to compensate ChallengesChallenge Scrolls: new items dropped by key bosses which will describe the challenges in-game, so players don't miss themLevel Challenge 0: removed due to the unfairness of avaiable skills on certain builds before level 6 Level Challenge 1: all trials cap at level 50 now Level Challenge 2: consists of defeating the Death Projector on Terror difficulty before level 90 Dragon Eggs: removed as they serve no purpose with the disabled feature of rerolling rare items Crowned Minigame: removed as it was dumb. Reward moved to Spirit of Damnation charm UberquestsGeneralRemoved all heroic shields from the gameIncreased experience in Vizjun, Khalimgrad, Tran Athulua, Kurast 3000 BA, Fauztinvile and Duncraig on Destruction difficulty Heroic BossesXazax (New Boss): replaces Brachyceran in the Wretched SandsQuov Tsin: reworked battle [+] Astrogha: reworked battle [+] Kabraxis: reworked battle [+] Bull Prince Rodeo: reduced Cow Rush damage, increased Fowl Fight damage DungeonViz'Jun: Master Control System now takes 2 purify hits to be destroyed, reduced mobs health by 20%Uldyssian: reworked battle [+] The Void: reworked boss fight and Soul of Pride, eternal ghosts no longer drop shrines and deal magic damage Startled Witch: reduced damage and projectiles on Origin of Symmetry skill Infernal Machine: reduced health Death Projector: reduced health and mechanic's damage on terror difficulty SummoningMarcoNecroX: removedBrother Laz: renamed to Archbishop Lazarus to avoid real-life references Zorun Tzin: now summons citizens instead of rats, now casts Devastation and drops Mystic Shard Tal Rasha: greatly reduced elemental pierce of him and his minions, increased health Akarat: greatly reduced follower damage, slightly increased health Lord Aldric Jitan: reduced heal rate UberlevelsThe Secret Cow Level: slightly reduced density to prevent performance issuesIsland of the Sunless Sea: reduced the lag caused by Sunless Revelers Yshari Sanctum: reworked Polar Worm's on-death proc, slightly increased Valthek's health Unformed Land: reduced Terul's health, avoid and regeneration The Triune: increased flat damage dealt by Primus' Messenger Tran Athulua: reduced density, more in hatred Fauztinville: slightly reduced density AreasGENERALAutomaps: created/improved automap entries for Tran Athulua, Duncraig and Yshari SanctumACT 1Rogue Encampent: reworked mapDuncraig: now has only one map variant (new one), improved stage and removed annoying bush ACT 2Lut Gholein: reworked mapMaggot Lairs: restored areas and mobs Wretched Sands: can now be found in the depths of Duriel's Lair. Reworked area Tran Athulua: improved and increased stage, passages are wider (rip barrels), added more trees Uldyssian's Tomb: new area where you can find and defeat Uldyssian himself after going through the 30 stages ACT 3Flayer Dungeons: restored area and mobsSewers: restored area and mobs World Nexus: moved location to the Proving Grounds Kurast 3000 BA: moved location to the Travincal Proving Grounds: fixed unwalkable spots in the stage ACT 4Pandemonium Fortress: reverted map to originalACT 5Harrogath: reverted map to originalUnformed Land: moved location to Harrogath (south part), is now a 7-floor tower Khalimgrad: small chance to drop Wings of the Departed, to honor the death of a member of the community AmazonBOWSun Strike: damage increased, now gains an extra arrow per 3 base levelsPhalanx: area coverage decreased, damage per second increased, mana progression reworked Wyrmshot: initial range increased, range synergy reduced, damage increased, mana progression reworked JAVELINMoonbeam: damage increased, regeneration reduced slightly, mana progression reworkedRicochet: now gains one extra target per base level Enfilade: bonus cold damage increased, initial range increased, range gain per level reduced, less mana cost at level 1 Moon Queen: increased the weapon physical damage bonus Fairy Ring: increased bonus fire damage, slightly reduced weapon damage, now costs significantly less mana at level 1 SPEARTakedown: mana cost reducedHyena Strike: poison damage increased Great Hunt: is now a level 12 skill, damage greatly increased, base number of spirits increased, mana cost reduced Pounce: is now a level 24 skill, mana cost increased significantly BLOODMagic Missiles: damage increasedBalefire: damage reduced Bloodstorm: reduced Bloodstar seek range while Bacchanalia is active, gains slightly less duration per level Bacchanalia: now activates when your hero is below 2/3 maximum life Lava Pit: damage increased STORMThundercrack: weapon damage increased, now adds flat lightning damage until higher levels, converts less damage to lightningStormcall: mana cost increased Hammer of Zerae: weapon damage greatly increased, flying scepters now rotate more rapidly Asterism: no longer gives melee dodge - now grants bonus maximum damage per base level instead, defense bonus increased Magnetic Field: greatly increased damage NEUTRALFire Elementals: increased life, damage and attack rating; maximum number of minions is now 15REWARDParagon: slightly increased vitality bonus per gemSpirit of Vengeance: will no longer be attacked by monsters, slightly increased the spell damage bonus, reduced reanimation rate AssassinGENERALIncreased health gained per levelINNATEBloodbath: heal reduced, no longer requires dual wield, limited to claw and naginata onlyCLAWBatstrike: complete rework - every stage is now cast individually, but they are all improved and the attack animation is fasterTwin Fang Strike: is now a claw only skill that requires level 12, damage increased, base mana cost reduced Shadow Dancer: base critical strike chance and bonus physical damage per level have both been increased Noctule: no longer requires dual wield, weapon damage greatly increased, magic damage increased, attack animation is faster THROWScorpion Blade: damage increased, number of knives increased, now gets an extra knife for every 4 points in Maelstrom MkVStorm Crows: damage increased, base number of knives decreased, bonus knives outside combat tripled, mana cost reworked Maelstrom MkV: damage increased, bonus magic damage from dexterity has been greatly increased, mana cost increased Wychwind: rift duration reduced, vulnerability duration decreases twice as fast per base level, improved rift animation Broadside: damage slightly reduced NINJABackstab: increased the crushing blow bonus while cloaked, fixed bug that allowed immortality when morphed into superbeastBarrier Strike: is now a level 12 Ninja skill, requires a naginata, damage increased, critical hit chance gain per base level increased Hades Gate: weapon damage doubled, now requires a naginata, fixed range, mana cost increases with skill level MARTIALWay of the Spider: poison damage to weapon increased slightly, poison spell damage increased, doubled initial damage bonusQueen of Blades: now gains an extra blade every 2 base levels Way of the Phoenix: fire spell damage increased, doubled initial damage bonus PSIONICSShuriken Flurry: is now a level 1 skill, damage and mana cost increasedPsionic Storm: is now a level 6 skill, damage increased, initial mana cost greatly reduced but now increases more steeply per level Psionic Scream: is now a level 12 skill, fixed range, flee duration reduced, base cooldown reduced, mana cost reworked Singularity: now targetable, damage reduced, cooldown increased slightly, reworked mana cost Doom: the amount of reduced enemy magic resistance now scales with base level TRAPSCluster Bomb: now targetable, damage increased, area reduced for better overlap, mana cost reworked; replaces Cluster MineElectrofield Sentry: is now a level 6 skill, lightning fuse no longer has next delay, damage increased, mana cost slightly increased Limpet Laser: is now a level 12 skill, damage increased, reduced beam range, now gains an extra mine per 9 base levels Fireball Sentry: fireball fuse no longer has next delay, damage increased, mana cost increased Tiefling Form: no longer transforms you, the base cast speed of Assassins with claws has been increased REWARDObliteration: is now the Black Road Challenge reward skill, damage greatly increasedWay of the Gryphon: lightning spell damage increased, doubled initial damage bonus Phase Bomb: damage increased BarbarianCHAMPIONEarthquake: weapon damage greatly increased, bonus damage increased, hitbox increased, reworked mana costIron Spiral: now requires a sword, damage greatly increased, now converts to lightning, added bonus to attack rating Stormblast: is now a level 12 skill, now requires a sword, damage increased, added bonus to attack rating, initial range increased Windform: is now a level 18 skill, now requires a sword, weapon damage doubled, bonus damage reduced, increased life on striking Daedalus: reduced the attack rating bonus, no longer increases Blood Hatred duration, increased life bonus and lightning damage BERSERKERBlood Hatred: no longer requires dual wield, reduced elemental pierce gained per level, duration now scales with base levelDeathgaze: now requires an axe, weapon damage increased, cold damage increased, now converts 50% physical damage to cold Iceburst: is now a level 12 skill, now requires an axe, fixed an issue with Shellshock debuff, reduced pierce, range is now fixed Thunder Slam: is now a level 18 skill, now requires an axe, weapon damage increased, bonus damage increased Shower of Rocks: is now a level 24 skill, weapon damage increased, base mana cost reduced, mana cost increases with skill level THROWBear Claw: greatly increased weapon damage, initial range improved but no longer increases with level, added nominal mana costStampede: greatly increased weapon damage, reworked mechanics and mana cost Rebound: weapon damage greatly increased, bonus damage increased, mana cost increases with skill level Screaming Eagle: debuff now also scales with skill level, increased the enemy damage debuff, reduced duration gain per base level Overkill: weapon damage greatly increased, mana cost increases with skill level SPIRITSGuardian Spirit: greatly increased life, damage and attack rating, reworked mana costDefender Spirit: greatly increased life, slightly increased damage, now also have 30% physical resistance, reworked mana cost Protector Spirit: increased life and damage, reworked mana cost Shamanic Trance: fully reworked skill; replaces Greater Manifestations Spirit Walk: now costs mana to cast You may now summon all three spirits at once SPECIALFortress: damage increased, reduced the range gain from the synergy, mana cost reduced at level 1 but increases with skill levelSpirit Guide: reduced the initial defense bonus, increased the wolf/ancient spirit cuddle radius STANCELion Stance: reversed the physical resistance penalty progression, starts low and increases with level, increased bonus damageSnake Stance: increased poison damage, reduced slow target gain per base level Bear Stance: reduced the initial physical damage and defense bonuses at level 1, bonus defense scaling with skill level increased Eagle Stance: now reduces Attack Rate instead of Enhanced Weapon Damage, health regeneration slightly reduced Wolf Stance: increased the crushing blow gain per base level REWARDNephalem Spirit: is now an untargetable spirit with an aura. Bonus damage increased; replaces Nephalem WeaponsGladiator's Dominance: new skill which improves your combat prowess and also adds damage to all Barbarian ranged skills DruidGENERALFixed a bug that would unmorph druid upon death, instead of killing itTREEWARDENTreewarden Form: the maximum life bonus has been increasedThorn Strike: new melee skill which hits multiple times, adds bonus physical damage and can target ground; replaces Pummel Wildfire: damage and mana cost increased, now always uses the fastest attack animation Idol of Scosglen: reduced base cooldown TRAP RATTrap Rat Form: removed the maximum life bonus, increased the bonus defense scalingEgg Trap: damage increased Thorn Wall: damage increased WEREWOLFHarbinger: cooldown reworked, now starts lower but still take 10 base levels to reduce to zeroTwisted Claw: weapon damage greatly increased, cold damage increased, mana cost increased SEERElemental: slightly increased damage and mana costHunting Banshee: damage and mana cost increased, wraiths will now track down their target faster Rain of Fire: slightly reduced area of effect and duration Freezing Gale: damage and mana cost greatly increased VENOMPoison Flash: reduced damage at early levels and increased at later levels, now gains bonus damage from strength and not energyElvensong: greatly increased Elfin Spirit life Acid Fiends: increased all stats, venomous aura attack rate bonus reduced; maximum number of minions is now 15 BOWLaughing Ghost: weapon damage increasedCascade: weapon damage increased, added magic damage increased, seek range per level reduced, targets per level reduced Spore Shot: weapon damage increased Nova Shot: weapon damage increased, fire damage increased and now scales with base level, now converts damage to fire REWARDGoodberry: recipe now requires a potion, in order to prevent people from accidentally converting rare itemsFaerie Fire: increased the duration of the spark trail Force of Nature: increased bonus elemental damage to weapon Tremor: reduced damage at higher levels NecromancerTOTEMDeath's Fury Totem: increased the bonus elemental damage, slightly increased mana costFrostclaw Totem: damage reduced Fireheart Totem: damage reduced Howling Totem: increased the physical damage bonus and crushing blow scaling per base level Note: all Necromancer attack totems no longer reanimate Wraith Servants - this change was made for performance reasons SUPPORTEmbalming: reduced the mana regeneration bonus per skill levelSacrifices: the number of sacrificial sheep is now fixed, cooldown reduced, mana cost increases with skill level Bend the Shadows: mana cost significantly lower at level 1 but now increases with skill level Bane: mana cost increases with skill level Talon's Hold: greatly improved the life, damage and AI of the reanimates. Increased the slow target gain per base level SUMMONSkeletal Flayers: graphics overhaul, stats increased; maximum number of minions is now 9; replaces Summon ShadowsRampagor: life and damage increased; maximum number of minions is now 6 Lamia: life and damage increased, maximum number of minions is now 9 Veil King: life, damage and attack rating increased, physical resistance increased Void Archon: life and damage increased Note: all minions which were previously magic immune now have 30% physical resistance instead MALICEFuneral Pyre: is now a level 1 skill, damage reduced, initial mana cost greatly reducedRotting Flesh: is now a level 6 skill, greatly increased hitbox and damage, contagion now spreads faster Boneyard: is now a level 12 skill, increased the number of projectiles and increased their hitbox, damage increased Nightwalker: faster cast rate bonus has been reduced slightly, updated the tooltip to correctly show damage gain per base level Pestilence: increased area of effect, tripled damage, now gains bonus damage from strength and dexterity, cooldown removed MELEECarnage: a new melee skill which causes a chain of fiery shockwaves when you attack and hits multiple times; replaces MassacreParasite: is now a level 6 skill, now gains one extra target per base level, mana cost increases with skill level Angel of Death: is now a level 18 skill, improved damage formula and targeting accuracy, mana cost increases with level CROSSBOWFlametail Shot: is now a level 1 skill, reworked mechanics, damage greatly increased, added attack rating bonusDeath Shards: is now a level 6 skill, damage increased, number of bolts reworked; replaces Buckshot Fragmentation Shot: damage greatly increased, mana cost increased Voodoo Shot: renamed to Widowmaker, as is tradition REWARDGraveyard: now gains an additional projectile every 8 base levels, damage reducedBlack Mass: increased the life on attack amount Death Ward: greatly increased the amount of bonus defense Rathma's Chosen: slightly increased the amount of bonus magic damage to chosen minion Tran Athulua Median Xl 2017PaladinHONORRetaliate: weapon damage increased, bonus magic damage increased, mana cost increases with skill levelDivine Judgment: a new powerful multi-hitting single target attack which converts damage; replaces Hammerstrike Plague: duration reduced, poison damage progression reworked and greatly improved Dragonheart: reduced the amount of bonus defense gained per skill level, physical damage bonus per base level greatly increased Colosseum: base cooldown reduced in half, velocity debuff reduced, bonus fire damage increased, mana progression reworked LIGHTVessel of Retribution: reworked damage and attack speed, seek range and amount of targetsSolstice and Equinox: now grants an additional target every two skill levels Sacred Armor: greatly increased mana cost Hoplite: reduced chance to avoid damage and slightly reduced physical resistance, damage and attack rating increased DRAGONSolar Flare: mana cost greatly reduced, duration increased to 6 secondsDrakemaw: damage greatly increased, mana cost increased slightly Frozen Breath: damage increased, freeze duration gain per skill level reduced Incarnation: slightly increased the spell damage bonus, slightly reduced the initial life leech amount Dragon Wyrms: halved the growth in hydra numbers, their damage has been tripled, mana cost slightly increased DEMONTerror Strike: slightly reduced the amount of bonus defense gained per base level, modified black sleep damage synergyLemures: skill has been reworked, its damage has been increased, mana cost has been slightly increased Blood Thorns: mana cost slightly increased Hymn: slightly reduced the base level synergy bonus SHADOWVessel of Justice: reworked damage and attack speed, seek range and amount of targetsLife and Death: now grants an additional target every five skill levels Demiurge: cooldown greatly reduced, improved the life and AI of the Seraphim reanimates, mana cost increased Scourge: increased life, damage and attack rating; maximum number of minions is now 15 WICKEDTainted Blood: slightly reduced poison resistance bonus per skill level and healing rateMind Flay: greatly increased damage at lower levels, endgame damage slightly reduced Symphony of Destruction: reduced damage at lower levels, increased it at higher levels Slayer: slightly increased damage and mana cost Stormlord: slightly reduced the base level synergy bonus REWARDDivine Apparition: mana cost greatly increasedSuperbeast: duration increased, now requires more cast speed/attack speed for best fpa, spell damage bonus reduced Dragonform: duration increased Resurrect: greatly increased the damage and health of the revived Revenants; maximum number of minions is now 3 SorceressFIREFlamefront: damage increasedLiving Flame: bonus maximum life and life regeneration improved Flamestrike: damage slightly decreased, mana cost reduced at level 1 Pyroblast: tweaked visuals, damage increased at lower levels Firedance: greatly increased weapon and spell damage boost, initial radius increased but no longer expands with skill level LIGHTNINGForked Lightning: damage greatly increased, mana cost slightly increasedThunderstone: reduced the number of charged bolts per explosion Tempest: reduced the number of bolts per cast Nova Charge: greatly increased damage, duration gain per skill level reduced, now gains bonus damage from Dexterity and Energy COLDFrigid Sphere: is now a level 1 skill, damage and mana cost have been increasedShatter the Flesh: is now a level 6 skill, damage at lower levels slightly increased Ice Queen: slightly reduced the maximum life bonus Abyss: damage reduced Ice Elementals: all stats increased, reduced frost armor aura damage reduction; maximum number of minions is now 15 POISONLorenado: slightly increased damage and mana costVengeful Power: increased the bonus to Damage Reduction Miasma: damage greatly reduced, haunt effectiveness and base duration improved Arachnomancy: reduced poison effect duration, greatly increased damage, increased mana cost; replaced Carpet of Spiders Hive: damage increased, duration gain per skill level reduced, now gains bonus damage from Dexterity and Energy ARCANEImmersion: slightly reduced damage at level 1, damage at higher levels greatly increased, mana cost slightly increasedFamiliar: damage increased, now displays the current Energy damage bonus to its attacks on the tooltip Arcane Torrent: damage increased, mana synergy cap raised, mana cost slightly increased Mana Sweep: increased damage growth after level 1, slightly reduced the amount of mana restored per hit Antimass: cooldown reduced MELEEWraithsword: weapon damage greatly increasedFusillade: damage slightly reduced, minimum target seek range increased, base duration increased, cooldown reduced at all levels Blade Spirits: life, damage and attack rating improved; maximum number of minions is now 9 Bladestorm: weapon damage increased, magic damage increased, now converts less damage to physical, mana cost reduced REWARDSymbol of Esu: increased initial restoration amount but reduced restoration gain per skill level, now only restores lifeForce Blast: increased the debuff to enemy weapon damage Witch Blood: slightly increased the spell damage bonus Baneblade: increased weapon physical damage gain, greatly increased the life on attack, added a large amount of Faster Block Rate Chronofield: increased the amount of velocity slow at lower levels, now also reduces enemy physical resistance per base level oSkillsAll oskills now have their own icon![]() Punisher: removed timer on skill description Pagan Heart: removed Bloody Mary: removed Harvest: replaced with Spin to Win Dance Macabre: replaced with Spin to Win Tantrum: decreased duration and increased mana cost ATMG Sentry: decreased duration and increased mana cost Teleport: cooldown increased to 3 seconds Elfin Arrows: now scales with level and gives same stats as druid skill Ice Bolt Nova: reduced massive range SMG: reduced range Devouring Cloud: improved graphics Warband Throw: reduced amount of barbarians spawned Wyrd: can now be used on left mouse button ItemsGENERALRepair cost of items has been decreasedIncreased damage of tier 1 and tier 2 weapons UNIQUESNaiad King (1): fixed level requirementVizharan: removed Dragonheart charges Crystalline Flame Medallion: removed apocalypse proc, moved +1 All Skills to Xazax's reward Idol of Vanity: now received +1 to Maximum Skill Levels from Spirit of Damnation, instead of spiral proc Steel Terror: replaced respawner proc with dark summoning SETSTribute Sets: modified names to not contain real-life referencesImperius' Edict: modified full set bonuses, fixed blue string glitch Elemental Children: modified full set bonuses Adria's Circle: modified full set bonuses Malthael's Sanctuary: modified full set bonuses Lone Wolf's Path: modified full set bonuses Rainbow Warrior: modified full set bonuses Rathma's Empire: modified full set bonuses Curse of the Zakarum: modified full set bonuses RUNEWORDSGemwords: removedHive (xis): now has 100% uninterruptable attack, instead of 110% Shark (xis): slightly reduced stats Kabbalah: fixed level requirement Chthon: reduced level of Tremor proc Nero: reduced Path of Flames oskill level Kronos: reduced Chronofield oskill level OTHERBelladonna Extract: can no longer be crafted, can randomly drop from any level 85+ monsterKabraxis' Stone: now requires level 121 Book of Summoning: now drops from The Summoner on Terror difficulty Catalyst of Disenchantment: now drops from The Smith on Hatred difficulty Catalyst of Destruction: now drops from Hephasto the Armorer on Hatred difficulty Catalyst of Learning: now drops from Izual on Terror difficulty Special Box: removed Pearls of Wisdom: removed Secret Emblems: renamed from Secret Tokens, are now a rare world drop Mark of Infusion: new item used to create honorifics, dropped by Shenk on all difficulties Median Statue: is now useless again as it was always meant to be Elixir of Greater Experience: now adds 150% experience gained over 60 seconds Elixir of Greater Greed: now gives 250% magic find over 60 seconds Elixir of Power: now gives +5 to all skills over 60 seconds Elixir of Love: now reduces vendor price by 50% for 60 seconds Book of Cain: renamed from Book of Ultimative, modified stats when cubing with Book of Median Triune Trophy: can now be cubed with The Sleep Rainbow Stones: now increase %gold find instead of adding crafting points Sur Rune: now adds mana regeneration, instead of crafting points Auhe Rune: now adds deadly strike, instead of mana regeneration Portable Shrines: improved name formatting Median Xl Tran Athulua 2019Arcane Shards: improved name formattingUnknown Skull: renamed to Runestone, changed visuals Unknown Skull 2: removed Elemental Stones: are now essences, changed visuals Apples: reduced sell price Dogmas: standarized graphics because the colored versions looked ugly Cube RecipesSHRINECRAFTINGShrines will now grant all of their bonusesShrines will no longer work with set and unique items Hidden shrines will now grant 1% + 2% reanimates, instead of 1% + 2% + 2% Removed -%mana affixes on elemental crafts MYSTIC ORBSUseless unique mystic orbs (read: nearly all) have been massively buffedMany mystic orb stats have been reworked and/or replaced Removed recipe to cube 3 Unique Mystic Orbs into a new one All mystic orbs have now doubled bonuses (including level requirement) to speed up orbing Regular mystic orbs can now be cubed up to 5 times OTHER RECIPESAll cube reagents now have a consistent and pretty description, listing possible recipesOil of Renewal: can no longer be used to reroll rare items Oil of Enhancement: can no longer be used to upgrade magic items to rare, no longer requires a rune to upgrade to magic Book of Summoning: can no longer be cubed with the Book of Lies Chaos Reroll: removed Act Boss Dogmas: recipes now require only one of each dogma Quest Shortcuts: re-added recipes to create Horadric Staff and Khalim's Will ZOMG: removed New Recipe: rare item + rare ring + rare amulet = reroll rare item with ilvl of 1 Black Road Challenge: completion recipe now requires two arcane crystals, instead of 4 hearts Sacred Unique Reroll: no longer requires oils Vendors - NPCsGheed: will now reveal act 1 map for freeAtma: will now reveal act 2 map for free Meshif: will now reveal act 3 map for free Jamella: will now reveal act 4 map for free Malah: will now reveal act 5 map for free Gambling: rings and amulets can no longer be gambled Catalysts: no longer sold by vendors Runes: reduced sell price to prevent easy gold when socketing on stackable items Jewelry: increased sell cost to compensate for above change Mystic Orbs: modified which vendors will sell them, increased price to prevent early game orb abuse Oils: modified which vendors sell them, consistent with mystic orbs Oil of Absolution: removed Meditation Candle: removed Sacrifical Heart: removed Rare Affix PoolThese stats can spawn on magic, rare and crafted itemsAdded new oskills to the pool [+] Added new procs to the pool [+] Many low quality rolls on stats will now stop spawning on items with level 90 or more All weapons and armour can now roll a high durability bonus or, rarely, spawn as indestructible Level requirements of all endgame items adjusted to now perfectly fit with mystic orb level increases Power of most affixes has been increased Low impact affixes, which are unwanted by most players will now appear less frequently Added new top level rolls for many affixes - these spawn infrequently General shields can now roll +(1-2) to All Skills Crystal swords can now roll +(1-3) to All Skills, instead of +(1-2) to Sorceress Skills Orbs and Wands may now spawn with significantly more FCR than Staves Orbs, wands and crystal swords may now spawn with significantly more energy factor bonus 1h caster weapons may now spawn with significantly more spell damage Special shields (bone and spiked) may now spawn with spell damage Non-class shields may now rarely spawn with +2% block Slightly reduced the amount of dexterity that spawns on affixes Slightly increased the amount of strength that spawns on affixes General shields may now spawn with damage reduced by X% Lightning spell damage and pierce will now spawn on amazon class items Improved minion damage affixes for both leveling and endgame Reworked identity of elemental damage affixes as follows: Cold damage: lowest average damage, lowest variance (lower is better), slows enemies Fire damage: higher average damage, higher variance, no slow Lightning damage: even higher average damage, even higher variance, no slow Poison damage: duration shortened, highest average damage by far in order to compensate for lack of multihit Item DropsRare Items: will now drop more frequentlyMystic Orbs: non-unique orbs no longer drop from monsters Unique Mystic Orbs: now only drop from level 85+ monsters Shrines: rebalanced drop rates across the game Heroic Levels: reduced rare items drop chance Khalimgrad: reduced rare items drop chance OtherRemoved 8kb size limit on character filesFixed 32k+ health and mana display overflows Characters will now join other TCP/IP up to 8 times as fast Restored the speeches used by the characters when creating a new hero New splash/menu background Changed min-max caps on several item stats Removed several unused stats, which will allow new stats to be implemented in future patches Items on ground will no longer be equiped automatically. This will get rid of people accidentally losing their entire gear Mercenaries: Stats of mercenaries have been reworked Median Xl Leveling GuideCrafting Points: removedThe Sin War: removed 'account locked' notice when writing wrong password. No longer requires running a .reg file to join Crystal Ball: fixed FPBE string Venomous Aura: doubled effect stat now properly works Acid Trance: fixed aura effect on items that had it Multiplayer - Season 14These changes apply to multiplayer realm only!Added three new gameservers in Los Angeles, Seattle and New York Secret uniques, runewords and sets Cornerstone of the World can drop with uber skills, oskills and monster skills Rebalanced drop rates Comments are closed.
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